Final design:
W.I.P. shots:
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I contributed to the massive social media campaign for the Warner Bros. fighting game MultiVersus during its highly anticipated open beta phase. Working with the agency team, I designed engaging visual content to officially unveil new iconic fighters, including Bugs Bunny, to a massive global audience. My primary focus was building hype and driving fan engagement through dynamic, high energy social assets.
Beyond the core campaign deliverables, the game director, Tony Huynh, personally commissioned me to create an exclusive illustration. I meticulously replicated the specific MultiVersus art style for this piece. This direct collaboration further solidified the visual identity of the promotional efforts and demonstrated my technical versatility in character illustration.